![]() ![]() Until we see the change log, however, we can't say for sure.Įarlier this week, DICE also revealed that it's also working on making the UI more intuitive to use, taking away some of the unnecessary clicks to perform simple tasks.īattlefield 5 is out November 20 on PC, PS4, and Xbox One. It's possible some of these fixes are included in the day one update, which went live today. ![]() Once again, these air combat changes do not yet have a release target. ![]() As far as balance vs flak cannons, DICE will be upping their damage against bombers slightly.īombers will continue to take reduced flak damage compared to fighters, but the effect will be lessened. This reload timer is coming back now that DICE knows the resupply trips are little too short. In the beta, pilots had to reload the freshly received armaments, which gave infantry a bit of a break between bombing runs. In addition, as it currently stands, these supply stations resupply planes instantly. Supply stations for planes will be moved away from the infantry play space to allow pilots to freely resupply. Speaking of planes, an upcoming patch will also be making a few other balance adjustments. To fix this, DICE will be delaying the spawn of airplanes until players have moved out of the spawn area. This is especially true for bombers, particularly ones with upgraded payloads. optacity in huds makes big problems these dayas. This means any pilot can easily reach the other team's spawn by the time the countdown ends, earning them dozen or so free kills. (it works in all games not only in battlefield) go to display settings > Hud settings page in hud page : turn off everything (leave only 'show hud' turned on) go to > minimap page> slide minimap optacity to 100 also make sure all of possible optacity options in other pages are at 100. They're only able to move when the start countdown timer ends, but planes do not currently have the same restriction. In Battlefield 5, players present at the start of a round all start out at their team's spawn. One other balance issue players have been talking about since day one is plane deployment at the start of a match. This change will be made in "an upcoming update", though it's not clear how long players will have to wait. "We are balancing the mechanics and improving them to have no effect in these matches that are ending in close rounds, but only affecting the matches in which one team is being fully run over – as these are the ones we intended to make more interesting for both teams with the system," DICE wrote. In repose, the developer said that it'll be toning down the boost. This is similar to getting reinforced with a Behemoth in Battlefield 1, only the effect is much more subtle. Together with its improved matchmaking, players just assumed the two have been working well together to create evenly-matched battles every time.ĭICE later confirmed that Conquest does indeed feature a comeback mechanic that shortens flag capture times for the losing team when the score reaches a certain threshold. Battlefield 5 brings back classic, majority flag rules. This initially kicked off when players on Reddit noted a higher than usual ratio of close games in Conquest. While this was initially dismissed as a placebo by most, some Battlefield 5 players insisted that there's a hidden catch-up mechanic in Conquest that gives the losing team a chance at a comeback. In the days since the early access launch of Battlefield 5, players have discovered some abnormalities in flag capture speed in Conquest. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |